A collection of concepts exploring potential redesigns for some elements of the Fallout series. Inspired by the grittier aesthetics of games such as Stalker and Metro. Project done on the side for practice. 2022-23
A set of characters developed further to a semi final stage.
A set of characters developed further to a semi final stage.
Rendered figure
Sketches and quick iterations of the same pose/clothing.
My own take on supermutants from the Fallout series.
Supermutant mugshots. For the peculiar shape of the head and enlarged features, I referenced the condition Acromegaly. In particular I looked at images of Andre the giant and Maurice Tillet.
Deathclaw redesign. Tried to give it a more ape like appearance.
Pip-Boy redesign. My take on the hand held variant from the popular Pip-Pad mod.
Redesigns of the clothing worn by Synths in Fallout 4. Base variants and combat gear.
More on Synths and the institute. Synth clothing for indoors and outdoors. Institute clothing and Hazmat suit. Fallout 4 redesigns
Redesign of Kellog from Fallout 4. Coursers clothing heavily inspired by Bladerunner.